Apparently it was introduced in Windows 8.0, and still exists in the latest version of Windows 10. A while ago I was troubleshooting the issue I found a bug in Microsoft's implementation of ddraw. I created a DirectDraw wrapper that allows me to intercept DirectX7 APIs. The game was stuck at 640x480 resolution. Then once I got it to run I could not get it to run in high resolution. The first problem I had with Star Trek Armada 1 was that it crashed when I tried to run it on Windows 10. I am using the retail CD version of Star Trek Armada 1 (upgraded to version 1.3)
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